Surface extras¶
Small extras for MM_KurinAsset, Foliage and the Asset Layer. All are off or neutral by default and cost nothing until used.
| Feature | Switch / parameter | What it does | Cost |
|---|---|---|---|
| Tiling X / Y | Tiling X, Tiling Y | Stretches maps along U or V: trims, planks | \~free |
| Contrast | Base Color Contrast | Albedo contrast, 0 = original | \~free |
| Mask Tint | Use Mask Tint?, Mask Tint R / G / B | Recolours Mask Map R / G / B zones: many colour variants from one texture set | no lookup |
| Detail Normal | Use Detail Normal?, Detail Tiling | Finer normal for close-ups, fades with distance | +1 lookup |
| Two Sided Normal | Use Two Sided Normal? | Both sides of leaves and flags light the same | \~free |
| Bump Offset | Use Bump Offset? | Cheap Parallax | +1 lookup |
| Fuzzy Shading | Use Fuzzy Shading? | Cloth, velvet or moss look | low |
Tips¶
- Foliage has no Parallax, Bump Offset or Fuzzy Shading.
- Mask Tint: paint the tinted zones light grey in the albedo; needs Use Mask Map?.
- Detail Normal: a regular normal map (Normalmap compression), not NNMR.