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Puddles

Standing water in flat, low spots, with rain ripples, ice and frost on top. Puddles grow with Weather Wetness or are painted (VtxBlend / MaskBlend VC B, Landscape Puddles layer).

Feature Switch / key parameters What it gives Cost
Puddles Use Puddles?, Puddles Weather Amount, Puddles Edge Sharpness, Puddles From Weather? Water in low areas of the Height Map; From Weather? off = painted puddles only -
Slope limit Puddles Max Slope (8°), Puddles Slope Softness (7°) No standing water on hills and ramps, they only get wet -
Patches Use Puddles Patches?, Puddles Patch Size, Puddles Patch Coverage Puddles in random patches instead of every low spot +1
Damp ring Use Puddles Shore?, Puddles Shore Width, Puddles Shore Strength Wet soil just above the water line -
Depth / waves Use Puddles Depth?, Use Puddles Waves? Darker deep middle, wind waves -
Ripples Use Ripples?, Ripples Scale, Ripples Strength Rain rings, amount follows Weather Rain -
Frozen Puddles Use Frozen Puddles?, Ice Tint, Ice Crack Strength Cracked ice instead of water, ripples stop +1
Frost Use Frost?, Frost Amount, Frost Scale Hoarfrost on high points and up-facing surfaces +2

Tips

  • No Height Map? Tick Puddles Height From AO?.
  • Water on ridges instead of dips: the Height Map is inverted, check with Debug views mode 10.
  • One landscape layer floods, another stays dry: even them out with Height Offset (cm) per layer.
  • Frost Amount: low = only ridges and edges, 1 = everything except water. Combine with Frozen Puddles for winter.