Debug views¶
Shows where each weather effect is active, as a flat self-lit color. Tick Weather Debug? (group Weather Debug) and pick Weather Debug Mode.
| Mode | Shows |
|---|---|
| 0 | Overview: blue = puddles, green = shore, orange = streaks, white = drops |
| 1 | Total wetness (dark = dry, blue = wet) |
| 2 | Zones: red = up-facing (puddles, drops), green = walls (streaks) |
| 3 | Puddles mask |
| 4 | Drops |
| 5 | Ripples normal |
| 6 | Streaks: orange = trails, white = drops |
| 7 | Shore: green = wet band, red = water line, yellow = top of the band |
| 8 | Final normal |
| 9 | Final roughness (black = glossy) |
| 10 | Height the weather uses (white = high) |
| 11 | Frost mask |
Tips¶
- Shore band in the wrong place: mode 7; if the red line is not on the water, fix Shore Water Level.
- No puddles: mode 2 must be red, mode 10 needs height variation; water on ridges = inverted Height Map.
- No streaks: mode 2 must be green on the wall, then raise Streaks Amount.
- Turn debug off before shipping. Water has its own Shore Waves Debug? (Water material).