Screen¶
MM_KurinScreen_01a: the screen part of a TV, monitor, display or billboard.
Setup¶
- Give the screen its own material slot; the rest of the mesh keeps MM_KurinAsset_01a.
- Unwrap the screen polygons to fill 0..1 in TexCoord 0.
- Screen Content: assign Screen Image (sRGB on, Default compression).
Base groups¶
| Group | Key parameters | Tip |
|---|---|---|
| 01 Textures / 02 Base Color / 03 Surface | Base Color Map, NNMR Map, Roughness Offset | Glass or plastic, seen when the screen is off. See Core parameters |
| Screen | Screen Power, Screen Brightness, Screen Tint | Power 1 = on, 0 = off (animate it). Brightness 2–5 indoors, 10–30 billboard |
| Screen Content | Screen Image, Use Flipbook?, Flipbook Columns / Rows, Flipbook Speed | Flipbook = atlas of frames. Speed 0 = still, Flipbook Frames 0 = all |
Add-ons¶
Group Screen Effects. Each effect has its own switch; off = no cost.
| Add-on | Switch / key parameters | What it gives |
|---|---|---|
| CRT Curvature | Use CRT Curvature?, Curvature Amount | Bulge, black corners |
| Glitch | Use Glitch?, Glitch Amount, Glitch Frequency | Short horizontal tears |
| Static Noise | Use Static Noise?, Noise Amount | TV static |
| Scanlines | Use Scanlines?, Scanline Count, Scanline Intensity | Horizontal lines |
| Pixel Grid | Use Pixel Grid?, Pixel Grid Intensity | RGB sub-pixels, fade out with distance (no shimmer) |
| Rolling Bar | Use Rolling Bar?, Rolling Bar Speed | Old CRT band |
| Vignette | Use Vignette?, Vignette Intensity | Darker edges |
| Flicker | Use Flicker?, Flicker Speed | Brightness flicker |
Tips¶
- Use Exposure Compensation? (group Screen) keeps the brightness steady when auto exposure changes.
- Start frame, glitch and flicker are random per object, so identical TVs never play in sync, instanced ones too.
- No Parallax, Fuzzy Shading or Dust here, so the screen surface stays cheap.