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Foliage

MM_KurinAssetFoliage_01a: grass, bushes and trees. Set up for plants out of the box: opacity from Base Color alpha, AO from NNOR blue, two-sided normal and subsurface are on.

Setup

  1. Make a child of a foliage preset (Grass, Bush or Distant, see Tips).
  2. 01 Textures: Base Color Map (RGB + opacity in alpha, BC7) and NNOR Map. No Mask Map needed.

Base groups

Group Key parameters Tip
03 Surface AO From NNMR Blue? (on), Use AO?, Use Two Sided Normal? (on) AO from NNOR blue; Metallic is forced to 0
Foliage Opacity From Base Color Alpha? (on) Off = cut-out from a Mask Map channel

Other base groups: Core parameters.

Add-ons

Add-on Switch / key parameters What it gives
Wind Use Wind?, Use Wind Gusts?, Wind Intensity Sway, gusts, branch / leaf motion, player interaction
Color Variation Use Color Variation?, Color Variation Amount Per-instance tint and brightness
Bush Normals Use Bush Normals?, Bush Normal Amount, Bush Center Height A crown of cards lights as one volume
Camera Fade Use Camera Fade?, Camera Fade Start Leaves dither out near the camera; shadows keep the full mask
Random Atlas Use Random Atlas?, Atlas Columns / Rows Random plant per instance from one atlas; Tiling 1
Ground AO Use Ground AO?, Ground AO Amount Darker card base by texture V, no baked AO
Distant LOD Use Distant LOD? Cheap MI for LOD2+ (non-Nanite): Mask Map, AO, Detail Normal, Mask Tint and Wind Gusts off

Tips

  • Presets MI_KurinFoliage_Grass, _Bush and _Distant in _Core/Materials/Presets/Foliage: wind and color variation are on there, off in the master. See Presets.
  • Normal map with metallic (not AO) in blue: turn AO From NNMR Blue? off, or the plant goes dark.