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Anti-Tiling

Hides visible texture repetition on large surfaces: every hex cell gets a random offset and rotation. Asset (group 01 Textures), Vertex Blend / Mask Blend (per layer: R / G / B / Base), Landscape (per layer: L1–L4).

Parameter / switch What it does Typical value
Use Anti-Tiling? (R - / L1 - … per layer) Turns it on big floors, walls, ground
Anti-Tiling Size Hex size in texture tiles 1; smaller = more variation, more visible seams
Anti-Tiling Rotation Random rotation per hex 1; 0 for planks, bricks, anything with a direction

Tips

  • Not with Use Virtual Textures? (the switch is skipped).
  • Landscape uses the cheaper version automatically (2 reads instead of 3, no rotation).
  • Cost: high, +140–215 instructions per layer (Landscape +52). Use it only where the repetition is really visible.