Skip to content

Dust

Matte dust on up-facing surfaces and in crevices, broken up by a noise texture. MM_KurinAsset. Turn on Use Dust? (group Dust).

Parameter / switch What it does Typical value
Dust Amount How much of the top gets dust 0.6 = flat tops, 1 = also slopes
Dust Edge Sharpness Border softness 2, sharp edge 5–10
Dust Mask Map + Dust Mask Channel Noise that breaks the dust into patches any tiling noise, channel R
Dust Mask Influence / Dust Tiling Strength / size of the patches 0.5 / 1
Dust AO Influence Extra dust in crevices (needs Use AO?) 0.3–1
Dust Tint / Dust Roughness Colour / roughness of the dust grey-beige / 0.9
Dust Use World Aligned UV? Noise projected from the top in world space, not mesh UV on for scattered props

Tips

  • Grey-beige tint for concrete dust, brown for soil.
  • Dust Use Pixel Normal? off = smoother mask from the vertex normal, a little cheaper.
  • Cost: low, one texture lookup.