Dust¶
Matte dust on up-facing surfaces and in crevices, broken up by a noise texture. MM_KurinAsset. Turn on Use Dust? (group Dust).
| Parameter / switch | What it does | Typical value |
|---|---|---|
| Dust Amount | How much of the top gets dust | 0.6 = flat tops, 1 = also slopes |
| Dust Edge Sharpness | Border softness | 2, sharp edge 5–10 |
| Dust Mask Map + Dust Mask Channel | Noise that breaks the dust into patches | any tiling noise, channel R |
| Dust Mask Influence / Dust Tiling | Strength / size of the patches | 0.5 / 1 |
| Dust AO Influence | Extra dust in crevices (needs Use AO?) | 0.3–1 |
| Dust Tint / Dust Roughness | Colour / roughness of the dust | grey-beige / 0.9 |
| Dust Use World Aligned UV? | Noise projected from the top in world space, not mesh UV | on for scattered props |
Tips¶
- Grey-beige tint for concrete dust, brown for soil.
- Dust Use Pixel Normal? off = smoother mask from the vertex normal, a little cheaper.
- Cost: low, one texture lookup.