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Opacity

Cut-out by a mask: fences, nets, grates, torn cloth, leaves. Asset (Mask Map channel), Foliage / Decals (Base Color alpha by default).

Blend Mode Masked

The masters are Opaque. In the instance: Material Property Overrides → tick Blend Mode → Masked. Masked costs more: only where something is cut out.

Parameter / switch What it does Typical value
Use Opacity? + Opacity Channel Turns the cut-out on (Asset) / which Mask Map channel
Opacity Offset + = more solid, − = more cut 0
Opacity Contrast / Opacity Invert? Edge crispness / swap visible and cut 1 / off
Use Soft Opacity? Smooth wires and edges without stairs or shimmer at any distance. Needs TSR / TAA on for fences, nets
Soft Opacity Edge Where the cut is; lower = thicker wires 0.333
Soft Opacity Width Edge width in pixels 1, softer 2–3
Use Camera Fade? Dithers the surface out near the camera (camera inside a bush) Foliage
Camera Fade Start / Length Fade distance in cm 50 / 100

Tips

  • Chain-link fence: Masked + Use Soft Opacity?; thin wires disappear far away → lower Soft Opacity Edge.
  • Shadows always get a clean cut.
  • Cost: Soft Opacity +10 instructions, Camera Fade +14.