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World Aligned

Maps projected in world space from 3 sides (top + 2 sides): no UV stretching, seamless across rocks, cliffs and big modular pieces. MM_KurinAsset, group 00 Settings.

Parameter / switch What it does Typical value
Use World Aligned? World mapping on. Needs Use Virtual Textures? off rocks, cliffs, modular walls
World Aligned Size One texture repeat in cm (Tiling still multiplies it) 200 = one texture per 2 m
World Aligned Blend Sharpness of the transition between sides 4; soft 1, almost hard 16
World Aligned Lock To Mesh? The projection follows the mesh: move, rotate or scale it and the texture stays put on the surface on for props, Blueprints, physics

Tips

  • Off: the texture stays in the world, so neighbouring meshes share one seamless pattern (best for static rocks, cliffs, walls). On: each mesh keeps its own pattern while it moves.
  • Parallax, Bump Offset and Anti-Tiling are skipped in this mode.
  • The mesh still needs one UV channel (tangents, Detail Normal).
  • Cost: medium, +103 instructions (1–3 reads per map, only on the sides the surface faces).