Cable Wind¶
Power lines, ropes, garlands and chains swing in the wind: the whole span moves like a pendulum, pinned at both ends of the mesh. MM_KurinAsset, group Cable Wind. Vertex shader only.
Place a cable¶
- Drag BP_KurinCable (
_Core/Blueprints) into the level: the actor pivot is the start of the cable. - Drag the diamond End widget to where the cable ends. Move the actor to move the whole cable.
| Setting (Details) | What it does | Typical value |
|---|---|---|
| End | End point (diamond widget in the viewport) | |
| Sag Percent | Sag in the middle, % of the span length | 2–5 |
| Radius | Cable thickness, cm | 1–1.5 |
Several wires = several cables (Alt + drag copies one).
Parameters¶
| Parameter / switch | What it does | Typical value |
|---|---|---|
| Use Cable Wind? | Turns it on | |
| Cable Swing (cm) | How far the middle swings sideways | 5–20 lines, 10–40 ropes |
| Cable Sag (cm) | How deep the span hangs; sets the swing speed; set it close to the real sag | 100–200 |
| Cable Wind Strength / Direction | Wind for the cable | 1 / along X |
| Cable Lean / Bounce / Flutter | Steady lean, up-down bounce, small waves along the span | 0.3 / 2 / 1 |
| Cable Gust Strength / Scale | Gusts rolling along the wind | 0.6 / 3000 cm |
| Cable Use Global Wind? | Strength / speed / direction from MPC_KurinWind (same wind as foliage) | on in levels with wind |
| Cable Pin From Vertex Color? | Own cable mesh: pin by vertex colour R instead of UV U | off |
Tips¶
- Own cable mesh: UV U from 0 at one end to 1 at the other, or paint vertex colour R (0 = pinned).
- Works with Cloth Wind on the same material.
- Set World Position Offset Disable Distance on the CableMesh component (6000 cm in BP_KurinCable).