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Subsurface

Light through thin cloth, leaves and paper; soft glow in wax, rubber and translucent plastic. MM_KurinAsset, Foliage (on by default), group Subsurface.

1. Pick the Shading Model

In the instance: Material Property Overrides → tick Shading Model → pick one. Without it (Default Lit) Subsurface does nothing and costs nothing.

Surface Shading Model
Thin cloth, curtains, flags, lampshades, paper Two Sided Foliage (light from behind; also tick Two Sided)
Wax, candles, rubber, translucent plastic, marble Subsurface
Solid opaque plastic none: Roughness and Base Color are enough

2. Parameters

Parameter / switch What it does Typical value
Use Subsurface? Turns it on on
Subsurface Color Colour of the light passing through leaves yellow-green, wax warm orange
Subsurface Amount Strength 0..1 1
Subsurface Use Base Color? Color × Base Color on
Subsurface Use Mask? + Subsurface Mask Channel Only where the Mask Map channel is white (Asset) lampshade fabric on a metal frame

Tips

  • Check it with the light behind the mesh; viewport Buffer Visualization → Shading Model shows that the override works.