Random Variation¶
Each placed copy gets its own small hue / brightness / roughness shift, so repeated props do not look cloned. MM_KurinAsset, group 02 Base Color.
| Parameter / switch | What it does | Typical value |
|---|---|---|
| Use Random Variation? | Turns it on | crates, barrels, rocks, planks |
| Random Hue | Max hue shift in degrees (±) | 5–10 natural |
| Random Brightness | Max brightness change (±) | 0.1–0.2 |
| Random Roughness | Max roughness change (±) | 0.05 |
Tips¶
- Works per instance on ISM / HISM / Foliage / PCG and per actor on single meshes.
- Not for physics / moving props: on single meshes the tint follows the position and changes while they move.
- Cost: very low, +31 instructions.