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Edge Shape

Breaks the painted edge of a layer along its own shape: plaster chips off in flakes, moss grows in clumps, paint peels in patches. Without it the edge follows the soft vertex-color brush.

Where: Vertex Blend, layers R and G.

Setup

  1. Put the edge shape into the G channel of the layer's Height Map (R stays the height). White = the layer holds longest, black = it goes first.
  2. Height Map import: BC7, sRGB off.
  3. Tick Use Height Map? and Use Edge Shape Map? on the layer.
Parameter / switch What it does Typical value
R / G - Use Edge Shape Map? Turns it on (off = no cost)
R / G - Edge Shape Strength 0 = soft brush edge, 1 = edge fully follows the map 1; 0.3–0.6 for a softer break

Tips

  • Paint with a soft brush: the map draws the edge, the brush only says where.
  • Good shapes: cracks and flakes for plaster, clumps for moss, chips for paint. Grunge maps from Substance work well.
  • A Height Map with an empty G channel hides the layer at the edge: leave the switch off for such layers.